Exploring the Possibility of Exposing Fuel Cell Technology through Digital Game to Primary Level Children

Shahrul Affendi Ishak, Umi Azmah Hasran, Rosseni Din, Nur Fadhilah Abdul Jalil

Abstract


The educational digital game is the best pedagogical approach to enhance STEM education especially for children in the 21st century. STEM education is well known as a difficult subject and children have problems to relate the interdisciplinary of each STEM subject. While struggling with the issue, fuel cell technology is an emerging STEM discipline that promotes environmentally friendly by reducing carbon production. In fact, fuel cell technology has been noticed as a field that requires the use of interdisciplinary STEM knowledge. However, fuel cell technology might be difficult for children at the primary level to understand its basic concept. This study aims to explore the possibility of digital games to expose fuel cell technology at primary level children. This study uses a qualitative approach by reviewing selective existence literature to support our argument. The data has been reviewed and mapped thematically. Evidence from the literature shows that fuel cell has the potential to be exposed to children as they learn the basic of energy and electricity through science textbook from the age of 10 years old. In fact, children are obsessed with playing digital games. If the fuel cell concept is integrated into the game mechanic, it allows them to individually explore the game and integrate the fuel cell learning concepts in a playful environment. However, there is still further research needs to be conducted to empirically ensure this ideology. Especially the feasibility of children acceptance towards fuel cells and whether integrated fuel cell content can be learnt by children through digital games. 


Keywords


Digital game; STEM Educational Game; STEM education; Fuel cell technology; Children game

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References


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